The final COD2 map pack will hit the marketplace eariler than expected, and for less. The pack will consist of five NEW maps (not "re-lit" shit a la GRAW) and will go for only 800 MS Points. The content is supposed to hit the Marketplace sometime this Thursday, June 29, 2006.
In other news...Xbox Live will be down tomorrow morning from 2 AM to 6 AM PST for server updates.
Monday, June 26, 2006
Saturday, June 24, 2006
Friday, June 23, 2006
"Click" Review
Today I caught a showing of the new Sandler flick called "Click." Luckily, I don't agree with all of this. The movie was actually very funney, and I thought it did a good job of keeping me entertained. Sure, this is no Wonderful Life (which it tries to re-do), but I've certainly seen worse flims lately in the box office (Spanglish is one of them!).
Overall, it's a Sandler movie...so go in expecting that. If fart jokes and gential size worries are that big of a set-back for you, than this probably isn't the movie for you. The comdey here isn;t of the level of Sideways but more of Spongebob. But hey, it's still fun, no matter the age expectations.
If your looking to go see a move this weekend, and have alreadly exhausted Cars (which, on a side note, is not much better than this flick) than this is the one to go see. Sure, the man in red and blue will take over next week (I pre-ordered my tickets today for it!) as well as a devil in fashonable shoes...but for now, it works, and it works damn well.
Score: 3/5
Overall, it's a Sandler movie...so go in expecting that. If fart jokes and gential size worries are that big of a set-back for you, than this probably isn't the movie for you. The comdey here isn;t of the level of Sideways but more of Spongebob. But hey, it's still fun, no matter the age expectations.
If your looking to go see a move this weekend, and have alreadly exhausted Cars (which, on a side note, is not much better than this flick) than this is the one to go see. Sure, the man in red and blue will take over next week (I pre-ordered my tickets today for it!) as well as a devil in fashonable shoes...but for now, it works, and it works damn well.
Score: 3/5
Thursday, June 22, 2006
GRAW Content Now Up
Chapter 2 content is now up on the Marketplace. It costs a whooping 1200 MP (that's $15). I'm not sure if the content is really worth it. On paper it seems like alot...but basically it is 4 new maps and 5 new weapons. Sure, there are new "faces" (who the hell cares) and 8 new "re-lit" maps (THESE ARE NOT NEW!!!)
UBI has a pretty made history of dealing with premium content, and that reputation has earned them the Worst Developer of the Year STAR award in the past. So far, they are of to a great start to reclaiming their award this year.
In other news, I've added a new counter on the top of the site that counts every day that has gone by since a new arcade game has came out. Today, it's at 44 days....and it only looks like it will grow. The last game to come out was UNO on May 9, 2006, so that makes 44 long days.
Let's all join in one huge, load corus of:
WHERE THE F*** IS SF2!?!?!?!?!
UBI has a pretty made history of dealing with premium content, and that reputation has earned them the Worst Developer of the Year STAR award in the past. So far, they are of to a great start to reclaiming their award this year.
In other news, I've added a new counter on the top of the site that counts every day that has gone by since a new arcade game has came out. Today, it's at 44 days....and it only looks like it will grow. The last game to come out was UNO on May 9, 2006, so that makes 44 long days.
Let's all join in one huge, load corus of:
WHERE THE F*** IS SF2!?!?!?!?!
Wednesday, June 21, 2006
'Prey' Demo Slated for Tomorrow
The five level demo of Prey is slated to be released tomorrow on the Marketplace. Here's something interesting though: 3D Realms has gone on record stating that any hold up is entirly Microsoft's fault. So, in the likely event that it gets held up, all blame can be fowarded to one place.
I'm taking bets for the probability of a release tomorrow: 25:1 odds that it will hit before midnight tomorrow. I geuss we'll have to wait and see.
But on that note, I'm getting tired of waiting. the last aracde game to hit was UNO back in May, and before that, it was well into April that a title showed up. So much for the 2-3 a month talk, eh? I geuss Microsoft just wan't good enough. I sure hope they step it up, a handful of PC flashports won't be able to contend with the pormised Nintendo Network. Forget Street Fighter II...where are some orginal games to hit the aracade? So far, I can not think of one game that is exclusive to XBLA. That's just sad.
I'm taking bets for the probability of a release tomorrow: 25:1 odds that it will hit before midnight tomorrow. I geuss we'll have to wait and see.
But on that note, I'm getting tired of waiting. the last aracde game to hit was UNO back in May, and before that, it was well into April that a title showed up. So much for the 2-3 a month talk, eh? I geuss Microsoft just wan't good enough. I sure hope they step it up, a handful of PC flashports won't be able to contend with the pormised Nintendo Network. Forget Street Fighter II...where are some orginal games to hit the aracade? So far, I can not think of one game that is exclusive to XBLA. That's just sad.
Sony To Rockstar: We Don't Need You
In yet another chapter of Crazy VideoGame Idiots, a Sony exec recently said that GTA has not helped sell Playstations "at all." Actually, it's much funnier if you read what exactly came from his own mouth:
From Team Xbox:
The interviewer asked Tretton if not having an exclusive on the next installment of the GTA franchise could hurt the PlayStation 3. Here is what Tretton said:
There's no question that having the Grand Theft Auto franchise helped us a lot and helped us sell some units, but I don't think the battle would be any different with or without Grand Theft Auto.
Just like you, the editor didn’t believe Tretton’s words and asked explicitly if Sony thinks that not having an exclusive on Grand Theft Auto doesn't hurt the PS3 at all; to what Tretton responded:
No, I don't think it hurts us. No, I really don't.
From Team Xbox:
The interviewer asked Tretton if not having an exclusive on the next installment of the GTA franchise could hurt the PlayStation 3. Here is what Tretton said:
There's no question that having the Grand Theft Auto franchise helped us a lot and helped us sell some units, but I don't think the battle would be any different with or without Grand Theft Auto.
Just like you, the editor didn’t believe Tretton’s words and asked explicitly if Sony thinks that not having an exclusive on Grand Theft Auto doesn't hurt the PS3 at all; to what Tretton responded:
No, I don't think it hurts us. No, I really don't.
Tuesday, June 13, 2006
Back Compat Update
MSFT releaed a small Back Compat update today, which now allows Doom 3 and Lego Star wars to play on the Xbox 360. 19 other titles are also now back compat; however, MSFT managed to yet again find even more titles that no one cares about. And you said they couldn't do it.
TOP FIVE XBOX GAMES WANTED TO MAKE BACK COMPAT*:
5) Willy Wonka and the Chocolate Factory
4) Finding Nemo
3) Cars
2) Nick Party Blast
1) Shrek SuperSlam
*as seen by Xbox 360 Back Compat Dev team
With any luck, one or two of these great titles may become back compat within your lifetime! Yeah, BC!!!
BOTTOM FIVE FOR BC*
5) Forza
4) Conker Live and Reloaded
3) Counter-Strike
2) JSRF
1) RTCW
**again, as seen by MSFT dev team.
It's unlikely that any of these titles will ever become BC, because we, at this time, do not see the deamnd for an update. Besides, who cares about BC anyway?
TOP FIVE XBOX GAMES WANTED TO MAKE BACK COMPAT*:
5) Willy Wonka and the Chocolate Factory
4) Finding Nemo
3) Cars
2) Nick Party Blast
1) Shrek SuperSlam
*as seen by Xbox 360 Back Compat Dev team
With any luck, one or two of these great titles may become back compat within your lifetime! Yeah, BC!!!
BOTTOM FIVE FOR BC*
5) Forza
4) Conker Live and Reloaded
3) Counter-Strike
2) JSRF
1) RTCW
**again, as seen by MSFT dev team.
It's unlikely that any of these titles will ever become BC, because we, at this time, do not see the deamnd for an update. Besides, who cares about BC anyway?
Monday, June 12, 2006
Grad Day One: Final Day of School
Tomorrow, June 13, 2006, is my final day of school. 12 long years since I began my journey, I am now finally able to call it quits, and exit with my head held high. I offically graduate on June15; however, Wednesday and Thursday are simply rehersal days and such.
At thuis point, I'm not sure what to think My time at YHS has been great, and for that I am eternally greateful. I know that I have been bleased to have been surrounded by the best techers and the best of the best freinds. At the same time, I'm ready to move on with the next chapter in my life. I feel ready to head of to college. Sure, a part of me is sad that I will never see about 90% of these people ever again, and, if I do, everything will be deferant. But a large part of me right now thinks that that's OK.
So, as I sit here, waiting for the begining of the end, I can't help but think, "Bring it on." The past has been great...but I have higher hopes for the future.
Again, CR will serve to function as recording of my life. As such, events in my senior year are posted as I see fit. Stay tuned for daily graduation coverage.
At thuis point, I'm not sure what to think My time at YHS has been great, and for that I am eternally greateful. I know that I have been bleased to have been surrounded by the best techers and the best of the best freinds. At the same time, I'm ready to move on with the next chapter in my life. I feel ready to head of to college. Sure, a part of me is sad that I will never see about 90% of these people ever again, and, if I do, everything will be deferant. But a large part of me right now thinks that that's OK.
So, as I sit here, waiting for the begining of the end, I can't help but think, "Bring it on." The past has been great...but I have higher hopes for the future.
Again, CR will serve to function as recording of my life. As such, events in my senior year are posted as I see fit. Stay tuned for daily graduation coverage.
Wednesday, May 31, 2006
Halo: The Lost Man Update
Here's an update from the fabled Halo: The Lost Man project.
Coming July 1, 2006, you will be able to download a demo of the full game. At this time, the demo will contain most of the full game, however, with some features missing.
The full game will be coming shortly therafter. In truth, this is more of a "beta" test, however, some fetures will be left out on purpose. The full game looks like it will be out four sure by July 31/August 1.
The hold up? The game right now is very, very, very close to being done, however, it is coded in Java. I think C++ will make everyone much happier (or at least me...it's too hard to code Java for open source, i.e. to run on everyone's PC. C++, on the other hand, automatically makes all files a .exe, so all I have to do is upload it). Right now, I'm simply transfering the code back and forth, which is pretty much a simply switch from:
System.out.println("Halo: The Lost Man.");
to
cout <<"Halo: The Lost Man\n";
Coming July 1, 2006, you will be able to download a demo of the full game. At this time, the demo will contain most of the full game, however, with some features missing.
The full game will be coming shortly therafter. In truth, this is more of a "beta" test, however, some fetures will be left out on purpose. The full game looks like it will be out four sure by July 31/August 1.
The hold up? The game right now is very, very, very close to being done, however, it is coded in Java. I think C++ will make everyone much happier (or at least me...it's too hard to code Java for open source, i.e. to run on everyone's PC. C++, on the other hand, automatically makes all files a .exe, so all I have to do is upload it). Right now, I'm simply transfering the code back and forth, which is pretty much a simply switch from:
System.out.println("Halo: The Lost Man.");
to
cout <<"Halo: The Lost Man\n";
Wednesday, May 24, 2006
Xbox 360 Dash Update Coming Soon
Several forums users found a few articles over at the main Microsoft help page that explains features of the new auto-update to the dash. The highlights:
- Update was supposed to go out May 23. Geuss that didn't happen.
- Update allows for downloading to take place in background. Will suspend download while online playing.
- Update allows to start-up right to dash, even with a game or DVD inside. This feature can be toggled off or on.
- DVD updates, including the above boot to dash. May include more, not postive.
Hitman: Blood Money Demo Now Up
There's a new demo up for "Hitman: Blood Money". It's pretty nice; it's of the first level of the game and serves as a training mission/ I'm now looking foward to this game with a little more "umph."
I think the game comes out May 30, 2006...but that's not offical.
I think the game comes out May 30, 2006...but that's not offical.
Great E3 Story
Her'es a great E3 story that I'm not so sure will be told on to future generations, unless as a warning.
LINK
LINK
Rode "Tatsu" Yesterday
Yesterday I took a trip out to Six Flags Magic Mountain and rode the new coster "Tatsu." This thing is one crazy ride. First off, you get in a seat that resembles one of the likes of X or Scream, except for a double strap that goes over your chest (one soft and cushiony, the other solid steel) and a "holder" of sort for your feet. The seat is very comfortable, probably the best coaster seat I've ever been on. Fits perfectly. Then, right before the ride takes off, the entire sit rotates a full 90 degres, so that your head and cheast are nor hoovering above ground
You stay that way for the entire ride; however, it does not feel like your blood is rushing to your head or that your chest is under immense pressure. Instead, there's a feeling of flight, just like you would imagine Superman or batman must (or would, whatever) feel during their flights. The ride goes up pretty high (fear of heights: Do not ride) but there are no step falls, a la Golaith. Instead, there is a huge signature loop-type inversion that really puts pressure on your whole body. As my freinds remakred while waiting, it's hard to scream, and thus, the sound falls mute from riders during the big loop.
The ride is 'hella fun, and of pure coaster fun. This is my kind of ride. I'm not one into the big "thrill" type rides, such as the suspense of De ja vu. I'm much more into the 100 MPH coaster scene, with drops, inversions and barral rolls. Tatsu is sitted at the top of my list for favorite rollercoasters ever. It's hard to give exact numbers, but it's at the same point as X, Scream and Space Moutain.
If you head out to go ride, here's a tip: ride it early (run to start of line) and get in the front. The wind experiance, and the wide open view is well worth it.
You stay that way for the entire ride; however, it does not feel like your blood is rushing to your head or that your chest is under immense pressure. Instead, there's a feeling of flight, just like you would imagine Superman or batman must (or would, whatever) feel during their flights. The ride goes up pretty high (fear of heights: Do not ride) but there are no step falls, a la Golaith. Instead, there is a huge signature loop-type inversion that really puts pressure on your whole body. As my freinds remakred while waiting, it's hard to scream, and thus, the sound falls mute from riders during the big loop.
The ride is 'hella fun, and of pure coaster fun. This is my kind of ride. I'm not one into the big "thrill" type rides, such as the suspense of De ja vu. I'm much more into the 100 MPH coaster scene, with drops, inversions and barral rolls. Tatsu is sitted at the top of my list for favorite rollercoasters ever. It's hard to give exact numbers, but it's at the same point as X, Scream and Space Moutain.
If you head out to go ride, here's a tip: ride it early (run to start of line) and get in the front. The wind experiance, and the wide open view is well worth it.
Sunday, May 21, 2006
Prey Demo Dated
The demo for Prey has been given a date of June 22, 2006. That basically means that by July 1, a demo will be out, give or take. The demo consists of both multiplayer and single player missions, 5 in total. No other information is currently known.
The game itself has a street date of July 10, 2006. I'm actually looking foward to this game, and it might be the only summer 360 game I buy. Seriously, what the hell else is being released? Battle for Middle Earth 2? Over G Fighters? Geuss I'll have to wait for September for hits like Splinter Cell and Viva Pinata to come out.
The game itself has a street date of July 10, 2006. I'm actually looking foward to this game, and it might be the only summer 360 game I buy. Seriously, what the hell else is being released? Battle for Middle Earth 2? Over G Fighters? Geuss I'll have to wait for September for hits like Splinter Cell and Viva Pinata to come out.
Thursday, May 18, 2006
Console Prices

Amid reports of the high price for the PS3, some Sony fan boy created the above graph of all real prices of video games consoles (adjusted for inflation, which, by the way, he calls "relative"--now a real economic term).
He claims that the graph supports his theory that $500 and $600 are not high prices for a game system, however, anyone with half a brian can see otherwise. 9 consoles have lunched at $600 or above. 5 Of those 9, 5 of them were before the crash of '83, and were, in a lot of ways, responsible for the crash itself. 2 of them were the infamous neoGeo and 3DO, and we all know how well those turned out.
So, in other words, history proves that a $600 console is NOT a good idea.
Wednesday, May 17, 2006
Introducing: Wii60

In a response to both E3; as gamers take sides against the true evil, Sony; and to the recent comments by Peter Moore and some PS3 guy about buying both a 360 and a Wii, or a PS3 and a Wii, a new internet craze seems to have caught on, and it's creating some damn funny Photoshop images, like the one seen above.
Cheek out the site www.wii60.com for more pics and details. I for one totally support this movement of the two great consoles to band together and defeat the evil monoleth that is Sony and the PlayStation.
360 Voice Down
The website www.360voice.com is currently down. Eariler, it was disrupting the flow of the right side of my blog. I have since removed the coding from the blog to resotre full functionality. Hopefully, the guys over there can get the problems worked out, and I'll promptly put the code back in.
BTW--the creators of the site really are very cool. They did some nice work with their project, and continue to add new stuff to it. When the site goes back up, be sure to cheek it out. There will be a link to the right in my 360's Blog space.
EDIT: It's back up.
BTW--the creators of the site really are very cool. They did some nice work with their project, and continue to add new stuff to it. When the site goes back up, be sure to cheek it out. There will be a link to the right in my 360's Blog space.
EDIT: It's back up.
Tuesday, May 16, 2006
First Post
...and here we are.
This is the very first post on the new system. As you can see, the system looks newer, cleaner, and just plain better than the old one. I was also able to implement my GamerCard and Xbox 360's blog on the right hand side, without messing up the site style.
If you miss the old layout...don't fret. In the future, you'll be able to switch between blog themes on your own accord. Idealy, you should be able to press on button one time, and than forever on view CR the way you want to see it. Currently, I just have the "old" layour, this "new" layout, and a plain text view, ideal for cell phones. All this is coming soon, probably in time for the 2nd Birthday of this blog in August.
Everything else about this blog will remain the same, however. I still be the same person, and I will still blog along the same "randomness" that I also have. And, of course, Xbox, Xbox 360 and Halo will continue to dominate the posts in the blog.
The only thing that will change is the layout of the site. Just so we're clear, this is still open to change, and I'll be playing around with for the rest of the week. However, unless I find a cool 360 theme, this one will probably be semi-close to final.
This is the very first post on the new system. As you can see, the system looks newer, cleaner, and just plain better than the old one. I was also able to implement my GamerCard and Xbox 360's blog on the right hand side, without messing up the site style.
If you miss the old layout...don't fret. In the future, you'll be able to switch between blog themes on your own accord. Idealy, you should be able to press on button one time, and than forever on view CR the way you want to see it. Currently, I just have the "old" layour, this "new" layout, and a plain text view, ideal for cell phones. All this is coming soon, probably in time for the 2nd Birthday of this blog in August.
Everything else about this blog will remain the same, however. I still be the same person, and I will still blog along the same "randomness" that I also have. And, of course, Xbox, Xbox 360 and Halo will continue to dominate the posts in the blog.
The only thing that will change is the layout of the site. Just so we're clear, this is still open to change, and I'll be playing around with for the rest of the week. However, unless I find a cool 360 theme, this one will probably be semi-close to final.
Last Post
This will be the last post for this blog under the current system. Within a few hours, a new theme and motif will become the new look for the site.
So, get your valuables packed and ready, becuase it's time for a change.
A little history for you...Continual Randomness started in August of 2004, a few months after Major Nelson.com went up. From then on, it has been running on a standard Blogger theme, Minima Black. Since that time, Major has swithed themes three times, an entire new system has been released, and over 300 Xbox games have came and went.
The new look and blog should be up by 5:00 PM PST today.
So, get your valuables packed and ready, becuase it's time for a change.
A little history for you...Continual Randomness started in August of 2004, a few months after Major Nelson.com went up. From then on, it has been running on a standard Blogger theme, Minima Black. Since that time, Major has swithed themes three times, an entire new system has been released, and over 300 Xbox games have came and went.
The new look and blog should be up by 5:00 PM PST today.
Saturday, May 13, 2006
Odd Happenings
The blog is currently experiencing some "growing pains" as I attempt to add and change some of the posting settings. Most notibly, the text size in almost all browsers are too large.
Stay tuned, and I hope to have all the issues worked out by next week. Untill than, posts may be fewer than normal...as I spend more time on working behind the scenes.
Stay tuned, and I hope to have all the issues worked out by next week. Untill than, posts may be fewer than normal...as I spend more time on working behind the scenes.
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