Monday, July 31, 2006

Xbox Live "Runing" Gaming?

Found this interesting post over from the TeamXbox forums. You can read it for yourself; I'm too lazy to paraphrase it for you.

I see where this guy is coming from. I've had many LAN parties, and they are funner than playing on Xbox Live. Something about being there, with greesy fingres and watching your opponet from across the room. When Halo 2 first came out, I had a larger LAN party that lasted for hours. I'm not sure if I've ever had so much fun in Halo 2 since.

However, I also love Xbox Live. Xbox simply would not be whre it is today without it. Playng across the country with long lost friends is a blast.

So, perhaps the blame should really be shifted in a unique posistion (actually, the author of the post did discuss this towards the end). Developers and publishers are really at blame here for taking out support from Spiltscreen and System Link capabilites. More games now support only 1 player per box in a System Link game instead of the usuall four, making games much harder to play in a LAN. All multiplayer games should be given the "Halo" treatment, and not the "UBISoft" treatment (The Tom Clancy games are famous for their lack of System Link support).

LINK TO POST IN CASE YOU MISSED IT

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