Tuesday, October 25, 2005

Weekly Whats What Update #1

I'm going to start a weekly update feature to let you know how progress is going on my Halo RPG Project...here's update the first...

Work on H:TLM (a tentative title, likely to latter be changed) has begun, and I'm alreadly well into Version 1.0.03. The first two versions just didn't work out. They are still playable, and will in fact be included in the final package I release on June 15, 2005, but they are not what I want the game to be.

1.0.02 included a change to the code style basically, and had no outer effect to the user. I switched from using if-else and for loops to switch cases.

1.0.03 included several changes to the end user, including a new weapon system. In all other versions, weapons were added and dropped in the actual code, as in I would have one part for Room 1 with gun, and another for Room 1 without a gun. This just got too complicated when I intoduced other weapons, so I have switched to a code-based entry system that I like alot better.

That's where the cool part is. Each week in every update, I will be giving out a new code for a better use of a weapon. Weapons are not hard to get, but are harded to learn how to use well. I will be handing out a code a week, that will either boast a weapon or give you a special new one. The code will only be included for the week in which the update was included (In other words, next week, I will delete this one).

This week's code is 8841. it will give you better aim with all Human Weapons (Skill Level 2). This will be more clear when the game is released, but for now, write it down and save it for when the game is released. (Also note that these codes may only work with the finhsed version released in early January)

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